Very fine adjustments possible, so for example a speed of 100.001% is allowed.
Speeds can be any value including negative for backwards and zero for frozen audio.
Start and stop or looping points can be set during play back.
A call-back function allows the developer to direct any type of data, including streamed audio if they wish.
Processing though single sample frames or any block asked for by the calling application, similar to plug-in architecture.
Very efficiently coded, single threaded operation.
It is available as a dynamic library for PC and Mac, and the license covers both.
Please use the contact page to for queries about downloading the library and pricing.