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A reverb and space designer for PC and Mac
RaySpace is a completely new acoustic room simulator. This unique reverb creates up to five channels of surround-sound reverb, all calculated in real-time. The characteristics of the room shape, height, positions and materials can all be adjusted while you listen, making RaySpace a very inspirational and spontaneous tool. All reflections are modelled, not just early reflections, and are calculated with speed-of-sound accuracy. The 3D view and the parametric equaliser complete the audio and visual feedback of room designs! With full automation, source and listener positions can be 'walked' though the rooms, ideal for patching dialogue in radio plays or films. All impulse responses can be exported in high resolution for use in convolution reverbs. From concert halls to bathrooms, cathedrals to sewers, you can go anywhere you desire!
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How does it work?
DBT (Diffuse Bubble Tracing) is a highly efficient algorithm that analyses the entire room in a fraction of a second. It traces 'bubbles' at the speed of sound, bouncing off the walls until they hit the listener. The angle they hit determines the pan and surround position they play from. With hundreds of these sound bubbles the listener is immersed in an incredibly rich environment.
Shall we play?
With the ability to draw any shape room you like, there are millions of different reverbs to be made! Have the sound playing as you draw, and listen to the room taking shape. Change the wall absorbency and scattering to simulate different materials from highly dampened and rough, to very bright and shiny. Use the 3D view to spin and pan around your room, adjusting the height as you go. The four band parametric EQ can alter the returned sound immensely, creating just the right tone for your track.
All good fun, with a serious result, with a great sound and a decent price.
Check out the demos!!!

Why choose RaySpace over other reverbs?
1. Mimics true space, where-as all convoluion reverbs do not.
2. Move around the rooms. No other reverb does this!
3. Uses speed of sound physics and a unique engine. This is not like any other
    reverb.
4. Incredibly flexible and with visual feedback. You can actually see the rooms,
    not banks of graphs and meaningless numbers found on other reverbs.
5. Low on CPU usage, even on long reverbs, unlike convolution techniques.
6. Accurate surround sound responses with no need for tidying up.
7. Cheap! For all these features,  and fantastic sound quality - only $90.


General features
* Create fantastic surround reverbs using the completely unique engine -
   Introducing the new DBT (Diffuse Bubble Tracing) system.
* Accurately models sound speed, including phase and interference.
* Draw walls of any angle, allowing complex room shapes.
* Four band parametric equaliser, for complete control of output!
* Ray scattering algorithms for adding randomisation to wall reflections,
   giving roughness and character to the rooms.
* Get a real grasp of the virtual space with the 3D ROOM VIEWER. Using
   zoom and spin with the mouse - watch and listen to actual height
   adjustments.
* Reverb updates almost instantly!
* ZERO latency.
* RaySpace does NOT use convolution algorithms, it's a completely original
   design.
   And unlike convolution, long reverb times use the same CPU as short ones,
   allowing you to make huge spaces!
* Export impulse response feature, so you can still use your designs in other
   reverb units.
* Stereo Width control gives fine adjustments from mono reverb, to 'beyond'
   speaker position spreads.
* Compact size. RaySpace does not need huge resource files to store the
   reverbs, as they only take up a few kilobytes each!
* 45 presets for instant tweaking.
* Works with all sample rates.
All QuikQuak plug-ins and software are copyright © 2005-2011 David J Hoskins. All rights reserved. All technical specifications and prices of the products specified on this web site may be subject to change without notice. Copyright notices may not be removed or changed. QuikQuak and all QuikQuak product names are trademarks of David J Hoskins. Microsoft® and Windows® are trademarks of Microsoft Corporation. Cubase and VST are registered trademarks of Steinberg Media Technologies GmbH. Mac and Intel Mac logos are trademarks of Apple Computer, Inc. All other trademarks are the property of their respective owners.